![]() Thermo gun feels a little weak, maybe a little more speed or agility on the shots, but overall I understand the tradeoff for damage > not having to aim.īlaster/Gauss: Too inaccurate. This actually killed me once, and almost twice before I managed to realize what was going on - what can I say? It's been a long day. However, I did run into an issue with the Flak Gun: It proximity triggers off of my own rockets and presumably missiles. The majority of the weapoons felt good, though i've not used all of them yet.įlak Gun: Actually really useful, which surprised me. Much less consequential than the Bomber's Ult. The Ult feels weak - it adds some damage, but it's inaccurate and doesn't -seem- to preferentially target mines/missiles at all. The 4 weapon ports is a huge advantage - removing enemy guns from the field faster is a much greater survival aid than even the massive pool of HP and Armor, even with the crap manueverability. #EVERSPACE 2 SHIPS UPGRADE#Gunship I+: Still playing with this one - having 4 weapons ports is enough of an upgrade i'm tempted to use this as my sniper vehicle instead of scout. But the manueverability and speed gain did not feel like it offset the loss of shields and armor. Shadowstrike and Expertise did not feel consequential - will discuss more under rail gun. The Ult was really nice and very effective, killing entire swarm of enemy fighters. Using Energy for Secondary Weapons almost felt overpowered, since I could ripple fire a rocket pack, swap to Missiles, fire them all off, and still have a full pack of mines left if the rockets haven't recharged. It felt a lot like I lost primary target DPS while using it, and I couldn't tell if there was any AOE damage done around me.īomber I+: Very nice, almost too nice actually. Sentinel I: The Ultimate.doesn't feel very Ultimate to me. Outlaw Space 2 handled this fairly well, but i don't know how easy it is to do an auto-pursuit like they did. First off, I'm enjoying the early access release a lot so far, so kudos for that.Īs usual i'm having difficulty with small agile enemies that like to get super close, particularly Madcaps. ![]()
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